Description
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Professional 3D rendering software for Cinema 4D artists and designers.
VRay ® for Cinema 4D puts industry-standard technology for photorealistic 3D rendering into the hands of Cinema 4D artists and designers. With smart tools and powerful rendering capabilities, Chaos V-Ray’s combination of speed and creative control is perfect for any project.
POWERFUL RENDERING FOR CINEMA 4D ARTISTS
QUALITY
V-Ray comes with all the lighting, shading and rendering tools you need to create professional, photoreal imagery and animation.
POWER
Built to handle your biggest projects and your toughest scenes — render anything and everything with the power of V-Ray.
SPEED
Spend less time waiting and more time being creative. Deliver your best work and never miss a deadline.
CREATIVE CONTROL
V-RAY FOR CINEMA 4D puts you in the driver’s seat. Take control with V-Ray’s versatile features and choose the best approach for your scenes.
DEEP CINEMA 4D INTEGRATION
V-Ray’s ultra-deep Cinema 4D integration keeps your workflow fluid, smooth and combines the best of both worlds.
INDUSTRY STANDARD
Join independent artists and top studios across the globe using V-Ray daily to create world-class designs and visual effects.
ACCURATE LIGHTING & GLOBAL ILLUMINATION
V-Ray uses physically accurate ray tracing to precisely calculate lights and real-world reflected lights and global illumination. Choose from precise path tracing, approximate — or use a hybrid of both.
PHYSICALLY BASED MATERIALS
V-Ray for Cinema 4D offers real-world and multi-layered BRDFs for the creation of physically accurate materials. V-Ray’s special BRFD materials give you access to all the tools you could need.
PHYSICAL CAMERAS
V-Ray’s real-world camera system lets artists work like photographers to achieve realistic depth-of-field and cinematic motion blur. You can also output to virtual reality with the VR 360 stereo camera.
NEW UV MANAGER & TRIPLANAR MAPPING
The new UV manager brings UV channels to Cinema 4D, allowing artists to use unlimited UVs per shader for complete UV-mapping control. Or, use Triplanar mapping for texturing without UVs.