Falcon 4.0- Allied Force - Software Publisher's Description:
Falcon 4.0: Allied Force review:5 stars (AAR's are the order of the day) - Pkg#: 802 Callsign: Rapier Type Msn: Sweep T/O: 0545 TOS/TOT: 0630 Land: 0820 Target: Ivangrad-Mostar Objectives: OCA Sweep. Prevent strike package from engaging A2A
Name: Ordnance Load: Target: Rapier 10 512 20mm PGU-28, 2x AIM-120B, 4x AIM-120C, 2x 300 gal DT, ALQ-131 OCA Sweep Rapier 11 512 20mm PGU-28, 2x AIM-120B, 4x AIM-120C, 2x 300 gal DT, ALQ-131 OCA Sweep Rapier 12 512 20mm PGU-28, 2x AIM-120B, 4x AIM-120C, 2x 300 gal DT, ALQ-131 OCA Sweep Rapier 13 512 20mm PGU-28, 2x AIM-120B, 4x AIM-120C, 2x 300 gal DT, ALQ-131 OCA Sweep
C/S: Type Msn: #/Type A/C: TOT: Target: Sting CAS F/A-18 Dubrovnik Hornet OCA F/A-18 Podgorica Snake CAS F-16 Tivat Focus Alpha EW E-3 N/A
Threat Analysis: MIG-21Mbis, MIG-23 & MIG-29 in a/o with A-50 support. SA-10 batteries around Sarajevo and Sjenica. SA-6 and SA-11 expected below FL200.
ROE: At will Alternate Airfield: Amendola, Italy TACAN Ch: 054X SAR Ch: 102A
AAR Follows:
The Rapier flight departed Amendola and linked up with the F/A-18 strike group. We reached the push point about 60 miles west of Tivat and Focus Alpha called out inbounds out of Mostar. #1 and #2 split north west and each launched a AIM-120B with 2x MIG-29s confirmed. Myself in the #3 position continued till feet dry between Dubrovnik and Tivat. The RWR would flash up with high altitude AA radars and search radars painting fairly regularly. Focus Alpha directed myself and #4 toward Ivangrad and a pair of MIG-21Mbis's showed. I fired inside of 15 miles with a 120B, #4 was late and the 120B went maddog as soon as it left the rails. But not before the MIG-21 got an R-60 off. It went wide but #4 still took shrapnel damage and bugged out west. Both MIG-21s had chutes.
Sting, Hornet and Snake called goal post at this time and reported high concentrations of ZSU-23 and SA-9 activity. 2 Hornets were damaged by AA and Snake had a near miss by an SA-7. Below me an SA-10 lit up, but much to my surprise and relief the missiles went west toward the strike package and ignored my flight completely. That didn't last long - an SA-6 went active about 15 west of Ivangrad. At 25K, the music was on and selected zone 5 west - occasionally beaming the radar to break the lock. I observed 4 missiles come through the clouds, but the launch warning continued long past those initial sightings. I continued to blow west for the coast when the RWR finally stopped yelling. Still, with my head on a swivel I was a bit paranoid. SA's don't stop tracking you unless they have to - and usually when they have a friendly in the area. It didn't take long, Focus called a bogie to my right side at 15 miles, which turned out to be a MIG-21Mbis by the radar. Turning toward I was slow at getting the F-16 radar into ACM mode. He was at 8 miles about 30 right of my nose when I saw the puff's of smoke from the 3 R-60's that left the rails. No choice now but to continue the turn and kick out the flares. The nose was almost dead on, I might've been too close for an AIM-120C shot, but pulled anyway. It went maddog the moment it left the rail and impacted just forward of the empenage. The R-60s reached their gimbal limits and couldnt cut the corner, this time - luckily for me. I reached the coast at about M1.5 having stripped most of my stores except the 2 remaining 120's and the ECM pod on the center. Focus Alpha gave a steer toward Palese Macchie but elected to goto Amendola with the rest of my flight. I never did hear a peep from the A-50 AWACS in the area - that was disconcerting.
5 stars (Great Fun and Scalable to Varying Levels) - This game/sim is great fun. It has a truly dynamic campaign, which means that your actions do impact the outcome. There isn't another game out there where there is so much going on "in the background" that, aside from playing the game, you can see and use to impact on how you play the game.
I'm no kid, so I don't have time to learn many complex features or learn how to do it on a real F-16. So, while you can have all of the true to life features/requirements of the real jet if you want, you can also scale those down to simplified avionics, etc. There are about 30 training missions with specific instructions on completing them, which cover the major aspects of handling the jet.
As for documentation, if you do want to do all of the "realism" options, you can get plenty of reading material as there is a 716 page .pdf manual).
I would recommend this highly. 5 stars (From the Developers, Lead Pursuit LLC) - BACKGROUND INFORMATION:
Falcon 4.0: Allied Force, the successor of Falcon 4.0, is an advanced F-16 combat flight simulator for the PC. The player takes on the role of a pilot flying a multitude of missions in either the Balkans Theater of Operations or the Korean Theater of Operations in a fully dynamic, evolving war.
The simulation's features include:
* Multiple threads in the code for true Dual Core processor support * Revamped graphics engine * Reworked multiplayer engine * Highly advanced artificial intelligence * 716 page advanced .pdf manual, 110-page "new player" printed manual * Reworked dynamic campaign engine * Brand new theater of operations * New high resolution models and cockpits * Highly detailed terrain and airbases * Intuitive User Interface
The graphics engine supports real-time terrain lighting, dynamically-shaded 3D volumetric clouds and alpha-blended scattered clouds. Fog is also implemented and combined with new high resolution textures on models and the terrain, the visuals are tremendously improved. Highly detailed and clickable cockpits for three different F-16 aircraft are included: the Block 50/52, 40/42 and MLU variants.
The multiplayer engine features a new, problem-free connection method with support for a centralized, server-system style of play for internet and Local Area Network (LAN) games. Performance and reliability have been greatly improved for both custom made missions and campaign flights.
The Dynamic Campaign Engine (DCE) is the war simulator where any event happening in any part of the theater of combat affects the war's direction throughout that theater. How you perform in your mission directly, and proportionately, determines what happens elsewhere. This is true for the tens of thousands of computer controlled entities in the game. It means that the player really feels part of a living war environment, part of something that is evolving around them in real time.
Some of the greatest changes have been to improve the interaction of computer controlled aircraft and the hundreds of ground entities in Falcon 4.0: Allied Force. Thousands of hours of work has led to remarkable improvements in artificial intelligence. During missions, computer-controlled aircraft will perform with precision. The role of the Forward Air Controller (FAC) is now implemented, allowing the player to co-operate with other flight aircraft when carrying out ground attacks. Brand new Air Traffic Control intelligently manages the flights in and out of bases.
The F-16's electronic systems simulated in Falcon 4.0: Allied Force, including the avionics, are the most realistic for the home personal computer. Numerous modes and sub-modes in air-to-air and air-to-ground radar are accurately implemented to immerse the player in the feel of operating a modern combat aircraft.
The new theater of operations is the Balkans. There are three time periods stretching from the mid-1990s to 2010, featuring appropriate aircraft, squadrons and units. Each theater period has three campaigns, making nine in total for the Balkans. Falcon 4.0: Allied Force also features a heavily revised Korean theater and associated campaigns. Falcon 4.0: Allied Force Features: Computer Games Flight Simulators (Simulations) Flightsimulator flightsim Flying Air Bomb damage may or may not be repaired, depending on enemy resources and command. Pilot three different variants of the F-16 Fighting Falcon. Shoot a variety of air-to-air missiles like the AIM-120 AMRAAM and AIM-9 Sidewinder. Simulate an entire war with the most advanced and truly dynamic campaign engine ever made for your PC. Participate in cooperative or adversarial multi-player flight over a LAN or internet.
Falcon 4.0- Allied Force is the CD-ROM version. The full version can be purchased by clicking on the "CLICK HERE TO ORDER" button below for around 29.99USD.